It's not hard to get an ARKit project up and running, but getting your 3D art into it can present some challenges. Fortunately, once your art is imported, you can make a number of adjustments in Xcode's SceneKit Editor — SceneKit being the 3D graphics framework that ARKit employs.
We're going to look at preparing your art for ARKit, getting it into the SceneKit Editor, and making final adjustments. You will need an ARKit-capable iOS device to proceed. You won't get anything useful out of running an ARKit app on the Xcode simulator.
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