In computer graphics, high performance is a guiding principle. In the early days of personal computing, discrete, add-on graphics cards were mostly focused on specialized applications such as CAD/CAM and gaming. Even early on, there was a view that all of this graphics horsepower could be used for more: notably a better user interface and experience. One of the first graphics cards for a PC was called a "Windows Accelerator" from S3 Graphics, which focused on the user experience by moving windows around the screen faster. As graphics hardware evolved, so, too, did the methods that developers use to interact with that hardware.
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