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Wednesday, January 17, 2018

Building an AR app with ARKit and Scenekit

In the last tutorial, we used SpriteKit to create an augmented reality (AR) game with ARKit. Today, it's the turn of Scenekit.



Remember that SpriteKit works with 2D content while SceneKit works with 3D content. However, this brings its own problems.



How do I get a 3D model into Xcode?

What format do I use for the model?

How does touch handling works in a 3D space?

This tutorial will answer those questions and show you how to use ARKit with SceneKit by building the following app:


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