This is an excerpt taken from Chapter 8, "Adding Objects to Your World", of our book ARKit by Tutorials. This book show you how to build five immersive, great-looking AR apps in ARKit, Apple's augmented reality framework. Enjoy! In the previous tutorial of this series, you learned how to set up your iOS app to use ARKit sessions and detect horizontal planes. In this part, you're going to build up your app and add 3D virtual content to the camera scene via SceneKit. By the end of this tutorial, you'll know how to: Handle session interruptions Place objects on a detected horizontal plane Before jumping in, download the project materials using the "Download Materials" button and load the starter project from the starter folder.
I guess you came to this post by searching similar kind of issues in any of the search engine and hope that this resolved your problem. If you find this tips useful, just drop a line below and share the link to others and who knows they might find it useful too.
Stay tuned to my blog, twitter or facebook to read more articles, tutorials, news, tips & tricks on various technology fields. Also Subscribe to our Newsletter with your Email ID to keep you updated on latest posts. We will send newsletter to your registered email address. We will not share your email address to anybody as we respect privacy.
Stay tuned to my blog, twitter or facebook to read more articles, tutorials, news, tips & tricks on various technology fields. Also Subscribe to our Newsletter with your Email ID to keep you updated on latest posts. We will send newsletter to your registered email address. We will not share your email address to anybody as we respect privacy.
This article is related to
ios,AR/VR,Other Core APIs,tutorial
ios,AR/VR,Other Core APIs,tutorial
No comments:
Post a Comment