In the last article we used ARKit to detect horizontal planes in the real world, then visualized those planes. In this article we are now going to start adding virtual content to our AR experience and start interacting with the planes that were detected.
By the end of this article we will be able to drop cubes into the world, apply realistic physics to the cubes so they interact with one another and also create mini shock waves to make the cubes fly around a bit.
Here is a video showing the app in action, you can see how first we capture the horizontal planes, then we add some 3D cubes to interact with the scene and then finally cause some mini explosions to make the cubes jump around:
By the end of this article we will be able to drop cubes into the world, apply realistic physics to the cubes so they interact with one another and also create mini shock waves to make the cubes fly around a bit.
Here is a video showing the app in action, you can see how first we capture the horizontal planes, then we add some 3D cubes to interact with the scene and then finally cause some mini explosions to make the cubes jump around:
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This article is related to
ARKet,Metal Framework,iPad,iPhone,iPhone Resources,iPhone Articles,iPhone Development,iPhone Turorial,Mobile Development Tutorials,Mobile Developments,Objective C
ARKet,Metal Framework,iPad,iPhone,iPhone Resources,iPhone Articles,iPhone Development,iPhone Turorial,Mobile Development Tutorials,Mobile Developments,Objective C
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