ARKit by Example — Part 3: Adding geometry and physics fun - Online Free Computer Tutorials.

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Wednesday, January 17, 2018

ARKit by Example — Part 3: Adding geometry and physics fun

In the last article we used ARKit to detect horizontal planes in the real world, then visualized those planes. In this article we are now going to start adding virtual content to our AR experience and start interacting with the planes that were detected.



By the end of this article we will be able to drop cubes into the world, apply realistic physics to the cubes so they interact with one another and also create mini shock waves to make the cubes fly around a bit.



Here is a video showing the app in action, you can see how first we capture the horizontal planes, then we add some 3D cubes to interact with the scene and then finally cause some mini explosions to make the cubes jump around:


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ARKet,Metal Framework,iPad,iPhone,iPhone Resources,iPhone Articles,iPhone Development,iPhone Turorial,Mobile Development Tutorials,Mobile Developments,Objective C

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