In this article we are going to insert more realistic looking virtual content in to the scene. We can achieve this by using more detailed models using a technique called Physically Based Rendering (PBR) and also a more accurate representation of lighting in the scene.
To see the updates, check out the video below, instead of just plane solid boring cubes we now have added some PBR based materials that give us a much more realistic object that seems to fit into the real world, with variable lighting and reflections.
To see the updates, check out the video below, instead of just plane solid boring cubes we now have added some PBR based materials that give us a much more realistic object that seems to fit into the real world, with variable lighting and reflections.
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ARKet,Metal Framework,iPad,iPhone,iPhone Resources,iPhone Articles,iPhone Development,iPhone Turorial,Mobile Development Tutorials,Mobile Developments,Objective C
ARKet,Metal Framework,iPad,iPhone,iPhone Resources,iPhone Articles,iPhone Development,iPhone Turorial,Mobile Development Tutorials,Mobile Developments,Objective C
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